The same systems are in every round, whichever mode and lobby you picked.
- Vote on weather and time
- Any lobby can put the weather or the time of day to a vote. It stays open for thirty seconds, the majority wins, and there is a thirty second cooldown before the next one.
- Weather that moves on its own
- Weather runs a state machine rather than a fixed list, and one in game minute takes ten real seconds. A round can start in sunlight and finish in fog.
- Teamkilling costs you
- A teammate kill never scores. The second one gets you kicked out of the lobby and the third bans you from it. The count follows you through a rejoin.
- Safe zones on every spawn
- Nobody can shoot you on the spawn pad. Take a ground vehicle into an air zone and you get ten seconds to leave before you are removed from it.
- Locks stop at your own team
- Homing missiles refuse to lock onto a teammate, so a crowded merge cannot turn into an accident. You can still collide and still shoot, only the lock is blocked.
- Anti-cheat that logs everything
- A custom anti-cheat runs on the server, watching for the usual ways people cheat and writing every detection to Discord. Enough of them and the player is gone. What it looks at is deliberately not published.